Essay: Can The Animated Form Be Categorised?

     Animation is a complicated and miscellaneous subject, which is difficult to categorise. In the book ‘Understanding animation’ (P. Wells, 1998), Paul Wells categorises animated form into two opposing groups, which are orthodox and experimental animation. Later he mentions a third group, developmental animation. Orthodox and experimental animations are defined by a simple diagram, where he writes that it uses: configuration, specific continuity, narrative form, evolution of context, unity of style, absence of artist and dynamic dialogue. Experimental animation, according to Wells, uses the exact opposite: abstraction, specific non-continuity, interpretive form, evolution of materiality, multiple styles, presence of artist and dynamics of musicality. Developmental animation unites elements of both, orthodox and experimental animations, and creates a style, which combines both approaches ‘representing the aesthetic and philosophic tension between the two apparent extremes’ (P.Wells, 1998).

     Wells describes orthodox animation as ‘cheaply produced, highly industrialized cel animation’ (P.Wells, 1998), where he hints at animators such as Disney or Warner Brothers, who made animated cartoons for masses of viewers. I agree that orthodox animation is made mainly for commercial use and entertainment, but I think its value is as significant as any other type of animated form. In orthodox animation are used figures, people or animals, who corresponded to what viewers would understand as a character, ‘despite whatever colourful or eccentric design concept was related to it, i.e. Donald Duck was recognisable as a duck whether he wore a sailor’s suit or khaki togs and a pith helmet’ (P.Wells, 1998). This is how Paul Wells defines configuration in orthodox animation.
     As we can see in the animated cartoon, by Disney, ‘Steamboat Willie’, Mickey Mouse is clearly a mouse even if he is highly stylised, wears trousers and walks on two legs. It is obvious that Steamboat Willie is made for entertainment of viewers, because there are not any hidden meanings. We can see Mickey Mouse teasing the captain of the boat and getting into troubles which are depicted playfully and absurdly.
     On the other hand, experimental animation uses abstraction, which means that there is absence of a character depicted as a human, animal or another creature. More than figures often are used different shapes and colours, which make abstract films ‘more concerned with rhythm and movement in their own right as opposed to the rhythm and movement of a particular character’ (P.Wells, 1998). According to William Moritz, historian, non-objective animation ‘is without a doubt the purest and most difficult form of animation’ (Moritz, 1988). He suggests that anyone can learn how to animate the illusion of life, but the true form of art is to create abstract shapes, interesting colours and new expressive motions.
     ‘Lapis’ by James Whitney is undoubtedly an experimental animation. The absent character is replaced with shapes creating kaleidoscopical movements within music.
     While a cartoon is composed of three parts – beginning, middle, ending – experimental animation doesn’t use any specific continuity. In my opinion, it is because the cartoon, as an example of orthodox animation, is supposed to be narrative, which is also one of aspects of orthodox animation, while experimental animation is not bound to tell the story but it shows animator’s thoughts and emotions through shapes and colours. As Paul Wells quoted in his book: ‘I will animate my painting. I will give it movement. I will introduce rhythm into concrete action of my abstract painting, born of my interior life… I am creating a new art in time, that of coloured rhythm and of rhythmic colour.’ (Quoted in Russett and Starr, 1976: 36).
     The difference is distinct when I compare ‘Steamboat Willie’ and ‘Lapis’. ‘Steamboat Willie’ is narrative, there is a beginning, introducing the main character, a middle, which is the conflict (Mickey Mouse having fun and going through some troubles) and ending, where Mickey is forced to go back to work. ‘Lapis’ doesn’t have a specific story. It expresses Whitney’s emotions through abstract shapes and movements.
     Another difference between the orthodox and the experimental animation is that the orthodox animation usually doesn’t want its viewers to look at the construction, like colours, design, and materials, but its purpose is to concentrate the viewer on constructing a character, its development and the story itself. It doesn’t mean that these aspects are not important in the orthodox animation, but they only complete the narrative and create the aesthetic part of the cartoon. Experimental animation is focused on its materiality and the evolution of materiality, which means shapes, colours and materials, their movements and transformations. They intended to depict moods, emotions, and ideas without being bound to a specific story or meaning.
     For orthodox animation is typical absence of artist and unity of style, which means that even if the work of an individual artist is acknowledged, in a cartoon typical animator’s style gets lost, because the unity of ‘studio’ style is more important than styles of people who created it. ‘With the emergence of the industrial cel-animation process, the role and presence of the artist was essentially removed and, consequently, cartoons/orthodox animation prioritised narrative, character, and style, rarely privileging the signification of their creation, unless as a system to create jokes.’ (P. Wells, 1998). It is crucial for an animated story to look like it had been made by one person, while it had been made by many animators. It is evident that ‘Steamboat Willie’ was created to keep the unity of style, because we can’t tell which parts had been made by different artists. It looks like a work of one person, which allows us to focus more on the story and characters.
     Experimental animation is defined by multiple styles and presence of artist in animation. It usually combines different styles and methods to ‘facilitate the multiplicity of personal visions an artist may wish to incorporate in a film, to challenge and re-work orthodox codes and conventions and to create new effects’ (P. Wells, 1998). These animations are personal and individual expression of the animator and, in my opinion, they are meant more for the artist himself than for the audience.
     Dialogue is very important part in the orthodox animation because it does not only tell the narrative, it also helps to define the character itself. Even if the character is not human, the speech gives to the animal or the object human personality traits which make it closer to the viewer.
     Because the experimental animation is on the other side of the spectrum of animation, it has ‘replaced’ the dialogue with music. It does not mean that there is no music in orthodox animation, but experimental animation uses shapes and colours to visualise the music, which have emotional relationship between each other. ‘It may be said that if orthodox animation is about ‘prose’ then experimental animation is more 'poetic’.’ (P. Wells, 1998).
     Developmental animation is difficult to characterise, because it can contain different amount of elements from both, orthodox and experimental animation. I think ‘Revolver’ by Jonas Odell could be an example of a developmental animation. It has its story, although it’s not very clear, characters, but in my opinion those characters also act like shapes because they are made in cycles. There isn’t any dialogue, only music and it’s definitely not made for masses of viewers.

     In conclusion, I think animation can be categorised into orthodox, experimental and developmental animation. However in the present it can be still more and more difficult to determine into which category an animation belongs, because animators are experimenting with animation and then a lot of animation would fall under developmental animation, even if they don’t have anything in common.

     While I generally agree with Wells’s categorisation of animation, I can’t agree with his opinion on orthodox animation. I do not think that orthodox animation is inferior to experimental animation and I consider orthodox animation to be as necessary and valuable as other types of animation.


(1304 words)


Bibliography

Odell, Jonas.(1993) Revolver, Available at: https://www.youtube.com/watch?v=p2HEgnlmfss
(Date Accessed - 5.12.2016)
Whitney, James.(1966) Lapis, Available at: https://www.youtube.com/watch?v=kzniaKxMr2g
(Date Accessed - 5.12.2016)
Walt Disney Animation Studios.(1928) Steamboat Willie, Available at: https://www.youtube.com/watch?v=BBgghnQF6E4&spfreload=10
(Date Accessed - 5.12.2016)
Wells, Paul.(1998) Understanding Animation
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