Lesson 1 - Class Reflection and Tableaux

In the first lesson, we reflected our Christmas break homework and I was quite happy with the evaluation and critic that my classmates gave me. 
After the assessment, we divided into two groups and we were drawing tableaux, which is a group of posing people or objects.


Christmas break homework: Architecture drawing

The task for the Christmas break was to make sketches of architecture. Because I went home for holidays, I decided to sketch my hometown, Banska Bystrica. We were supposed to show the contrast in the architectural style and my hometown is perfect for this. It has a beautiful historical centre which is contrasting to communistic buildings from the last century.

The beginning was very difficult for me because I didn't have enough experience of architecture sketching and it was very cold in Slovakia (around -5°C) so my hand was frozen. Anyway, I managed to sketch different buildings or details of them into my sketchbook and I am satisfied to see the progress of my skills in architecture drawing.

We were allowed to use only 2 different colours so I used black and blue, mainly because I like working with blue colour and I have many different black media, but those colours also remind me of the cold in Slovakia. I wanted to use more of blue coloured media but unfortunately, it was too cold for watercolours or acrylic paint.

Top: Bzeniczky house's loggia (20 min)
Bottom: Coat of arms on the house of Slovak Forests (10 min)

The main square: a Christmas tree, the Plague Column, the Leaning Clock Tower (10 min)

The main square (20 min)

The House of Matthias Corvinus and the Evangelic church (15 min)

The Church of The Assumption of Mary into Heaven (30 min)

Top left: The Church of Franz Xaver (8 min)
Top right: The Town Castle (5 min)
Bottom left: Porges Palota (6 min)
Bottom right: The Church of St. Elizabeth (5 min)

Town district Sásová (20 min)

Town district Sásová (30 min)

Top: Slovak post office (10 min)
Bottom: Emergency (30 min)

Top: The house of Culture (35 min)
Bottom: old town district (15 min)

The second part of the task was to draw six different locations which represent certain characteristics. We were allowed to use photo references, which made me very happy, that I don't have to freeze outside again. Each drawing took me approximately 1 to 1,5 hour.

After the first drawing of the clock in Brno I decided that a graphite pencil is not right media for this task although it looks nice and clean. I still struggle with drawing perspective and I think it needs more stronger shadows.

Erotic: A clock in Brno, Czech Republic

In the second picture of "fevered" building I tried to use a line marker to make it all clean, because I think I wouldn't be able to draw all those lines clearly with for example charcoal and in the end, it would look like a big mess of lines. For the fevered atmosphere, I used watercolours in vibrant tones which made it interesting, in my opinion.

Fevered: Krzywy domek (a Crooked house), Poland

For a passive building, I chose an old, abandoned block of flats in the town Pripyat next to Chernobyl, which is empty since the explosion. As medium, I used Gioconda which grey shades and textured shading complete the crumbled architecture with trees.

Passive: Pripyat, Ukraine

For the word "muffled" I decided to draw an abandoned building as well but I was looking for something more covered in trees and bushes. This old Polish house is hidden behind the rusty metal gate and everything is hidden behind nature. I drew it using charcoal which makes it more chaotic and hidden in all those lines and marks. I think the atmosphere of a muffled building is really nice there.
Muffled: an abandoned house, Poland

When I thought about a transcendent building, Canterbury cathedral immediately came to my mind. I have visited many cathedrals in England and when I was next to this one I felt very small, it was like it wanted to reach the sky. I used a light watercolour wash to set the atmosphere and charcoal stick for lines to add details. I like how those media work together.

Transcendent: Canterbury cathedral, England

I chose an abandoned amusement park in Florida as frightening because I find abandoned amusement parks very creepy and this devil's head makes it even more horrifying. I used charcoal because I thought it will fit the frightening atmosphere. I quite like how it worked but I need to find out how to draw sky with charcoal.

Frightening: an abandoned amusement park, Florida


Essay: Can The Animated Form Be Categorised?

Essay: Can The Animated Form Be Categorised?
     Animation is a complicated and miscellaneous subject, which is difficult to categorise. In the book ‘Understanding animation’ (P. Wells, 1998), Paul Wells categorises animated form into two opposing groups, which are orthodox and experimental animation. Later he mentions a third group, developmental animation. Orthodox and experimental animations are defined by a simple diagram, where he writes that it uses: configuration, specific continuity, narrative form, evolution of context, unity of style, absence of artist and dynamic dialogue. Experimental animation, according to Wells, uses the exact opposite: abstraction, specific non-continuity, interpretive form, evolution of materiality, multiple styles, presence of artist and dynamics of musicality. Developmental animation unites elements of both, orthodox and experimental animations, and creates a style, which combines both approaches ‘representing the aesthetic and philosophic tension between the two apparent extremes’ (P.Wells, 1998).

     Wells describes orthodox animation as ‘cheaply produced, highly industrialized cel animation’ (P.Wells, 1998), where he hints at animators such as Disney or Warner Brothers, who made animated cartoons for masses of viewers. I agree that orthodox animation is made mainly for commercial use and entertainment, but I think its value is as significant as any other type of animated form. In orthodox animation are used figures, people or animals, who corresponded to what viewers would understand as a character, ‘despite whatever colourful or eccentric design concept was related to it, i.e. Donald Duck was recognisable as a duck whether he wore a sailor’s suit or khaki togs and a pith helmet’ (P.Wells, 1998). This is how Paul Wells defines configuration in orthodox animation.
     As we can see in the animated cartoon, by Disney, ‘Steamboat Willie’, Mickey Mouse is clearly a mouse even if he is highly stylised, wears trousers and walks on two legs. It is obvious that Steamboat Willie is made for entertainment of viewers, because there are not any hidden meanings. We can see Mickey Mouse teasing the captain of the boat and getting into troubles which are depicted playfully and absurdly.
     On the other hand, experimental animation uses abstraction, which means that there is absence of a character depicted as a human, animal or another creature. More than figures often are used different shapes and colours, which make abstract films ‘more concerned with rhythm and movement in their own right as opposed to the rhythm and movement of a particular character’ (P.Wells, 1998). According to William Moritz, historian, non-objective animation ‘is without a doubt the purest and most difficult form of animation’ (Moritz, 1988). He suggests that anyone can learn how to animate the illusion of life, but the true form of art is to create abstract shapes, interesting colours and new expressive motions.
     ‘Lapis’ by James Whitney is undoubtedly an experimental animation. The absent character is replaced with shapes creating kaleidoscopical movements within music.
     While a cartoon is composed of three parts – beginning, middle, ending – experimental animation doesn’t use any specific continuity. In my opinion, it is because the cartoon, as an example of orthodox animation, is supposed to be narrative, which is also one of aspects of orthodox animation, while experimental animation is not bound to tell the story but it shows animator’s thoughts and emotions through shapes and colours. As Paul Wells quoted in his book: ‘I will animate my painting. I will give it movement. I will introduce rhythm into concrete action of my abstract painting, born of my interior life… I am creating a new art in time, that of coloured rhythm and of rhythmic colour.’ (Quoted in Russett and Starr, 1976: 36).
     The difference is distinct when I compare ‘Steamboat Willie’ and ‘Lapis’. ‘Steamboat Willie’ is narrative, there is a beginning, introducing the main character, a middle, which is the conflict (Mickey Mouse having fun and going through some troubles) and ending, where Mickey is forced to go back to work. ‘Lapis’ doesn’t have a specific story. It expresses Whitney’s emotions through abstract shapes and movements.
     Another difference between the orthodox and the experimental animation is that the orthodox animation usually doesn’t want its viewers to look at the construction, like colours, design, and materials, but its purpose is to concentrate the viewer on constructing a character, its development and the story itself. It doesn’t mean that these aspects are not important in the orthodox animation, but they only complete the narrative and create the aesthetic part of the cartoon. Experimental animation is focused on its materiality and the evolution of materiality, which means shapes, colours and materials, their movements and transformations. They intended to depict moods, emotions, and ideas without being bound to a specific story or meaning.
     For orthodox animation is typical absence of artist and unity of style, which means that even if the work of an individual artist is acknowledged, in a cartoon typical animator’s style gets lost, because the unity of ‘studio’ style is more important than styles of people who created it. ‘With the emergence of the industrial cel-animation process, the role and presence of the artist was essentially removed and, consequently, cartoons/orthodox animation prioritised narrative, character, and style, rarely privileging the signification of their creation, unless as a system to create jokes.’ (P. Wells, 1998). It is crucial for an animated story to look like it had been made by one person, while it had been made by many animators. It is evident that ‘Steamboat Willie’ was created to keep the unity of style, because we can’t tell which parts had been made by different artists. It looks like a work of one person, which allows us to focus more on the story and characters.
     Experimental animation is defined by multiple styles and presence of artist in animation. It usually combines different styles and methods to ‘facilitate the multiplicity of personal visions an artist may wish to incorporate in a film, to challenge and re-work orthodox codes and conventions and to create new effects’ (P. Wells, 1998). These animations are personal and individual expression of the animator and, in my opinion, they are meant more for the artist himself than for the audience.
     Dialogue is very important part in the orthodox animation because it does not only tell the narrative, it also helps to define the character itself. Even if the character is not human, the speech gives to the animal or the object human personality traits which make it closer to the viewer.
     Because the experimental animation is on the other side of the spectrum of animation, it has ‘replaced’ the dialogue with music. It does not mean that there is no music in orthodox animation, but experimental animation uses shapes and colours to visualise the music, which have emotional relationship between each other. ‘It may be said that if orthodox animation is about ‘prose’ then experimental animation is more 'poetic’.’ (P. Wells, 1998).
     Developmental animation is difficult to characterise, because it can contain different amount of elements from both, orthodox and experimental animation. I think ‘Revolver’ by Jonas Odell could be an example of a developmental animation. It has its story, although it’s not very clear, characters, but in my opinion those characters also act like shapes because they are made in cycles. There isn’t any dialogue, only music and it’s definitely not made for masses of viewers.

     In conclusion, I think animation can be categorised into orthodox, experimental and developmental animation. However in the present it can be still more and more difficult to determine into which category an animation belongs, because animators are experimenting with animation and then a lot of animation would fall under developmental animation, even if they don’t have anything in common.

     While I generally agree with Wells’s categorisation of animation, I can’t agree with his opinion on orthodox animation. I do not think that orthodox animation is inferior to experimental animation and I consider orthodox animation to be as necessary and valuable as other types of animation.


(1304 words)


Bibliography

Odell, Jonas.(1993) Revolver, Available at: https://www.youtube.com/watch?v=p2HEgnlmfss
(Date Accessed - 5.12.2016)
Whitney, James.(1966) Lapis, Available at: https://www.youtube.com/watch?v=kzniaKxMr2g
(Date Accessed - 5.12.2016)
Walt Disney Animation Studios.(1928) Steamboat Willie, Available at: https://www.youtube.com/watch?v=BBgghnQF6E4&spfreload=10
(Date Accessed - 5.12.2016)
Wells, Paul.(1998) Understanding Animation

Final Brief


I was working on my final brief with Kristina. We decided to work together again because we think that we can make a good team. We have no problem with communication and we have very similar ideas. We were thinking about it even before we were given the task, because we thought we could make a videoclip for a song. At first we wanted to animate the song Space Oddity by David Bowie. We both really like the song and we had some great ideas how to animate space, planets, astronauts and spaceships. After we found out that we don't have enough time to do the whole song and we decided to change it for a shorter one. We picked Wanna Be Yours by Arctic Monkeys. As we couldn't animate people or animals, this song is perfect to animate when we draw what is literally sung there. We wanted to do it whole but the task was to animate 10 seconds each, we decided to animate only a minute.

Lyrics:

I wanna be your vacuum cleaner
Breathing in your dust

I wanna be your Ford Cortina

I won't ever rust

If you like your coffee hot

Let me be your coffee pot
You call the shots babe
I just wanna be yours
Secrets I have held in my heart
Are harder to hide than I thought
Maybe I just wanna be yours


I was animating parts highlighted blue and I also created the font, inspired by a font which I found on the internet.

After I knew what I am going to do, I searched for pictures of objects which I was going to draw. These were my reference pictures of the vacuum cleaner and the coffee pot.




I had to draw them very simple because we wanted to stick with the theme of the album AM and their official video of the song Do I Wanna Know from the same album (link here). 

This is the sketch of the vacuum cleaner and the coffee pot with a cup.


In the beggining of the song is a long overture, so we decided to animate a soundwave and a double sounwave like they had it in the official video and on the cover of the album AM. 

 

When it came to choosing the font for the lyrics, which was given to me to do it, I was searching the internet for some fonts made out of one line, related to Arctic Monkeys or Do I Wanna Know. It was quite difficult but I found a good one (3rd picture) and made letters matching the font, because I found only "do I wanna know" written in it.




Another not easy thing to do was timing. The song isn't very fast, but we had to listen to it and watch frames in premiere so many times until we found frames where sequences start and finish.


When we started making the animatic, I found out that I don't know how the cup will appear next to the coffee pot. I was thinking about turning it around because I didn't want it to simply stand there. I wasn't sure how to rotate it, so I made a video of me, turning around a cup and then I made sketches of few stages of the cup.



When everything was prepared, we started animating. At first we made sound waves to see if they will work. We were using cycles, which we had learned when we were animating the flag and the washing line, and it was the easiest part of the animation. After they were done we did a sound test which looked quite good.



Later I did some sketches to see how I want to form the objects from a line and then I could start drawing the animatic.



Our first animatic didn't turn out very good, because we didn't make enough drawings. 


Then we made another animatic with more drawings. We both think it still wasn't enough but we decided to continue with our animation rather than working on 3rd animatic.


Our final animation is about 17 seconds shorter than our animatic, because of while we were working on 4 different briefs in the same time, there wasn't enough time and we both already had enough animation to complete the task. I still think it's a pity because it would be nice to see it whole but I am glad we made it this far.

We knew that we want to invert the colours of our animation to a white line on the black background, so we had to find another way to shoot it because our two small lamps couldn't make enough light. We were working in a MAC room in Pierson.




We had few small problems with shooting and putting it into premiere but after all we found a solution for everything. Our animation looked like this.


We were surprised that it really works, because we both were so worried about some parts of the animation. I wasn't sure if my coffee cup will be rotating and chains on the heart wasn't an easy thing to do neither. We also added more frames into waves but it's visible that they are nit synchronised with beats. However, we fixed it in final animation with inverted colours.


This final brief was definitely a challenge for me, not only because if was the first one, but also because it was something different and very long. Another difficult part for was synchronising frames with the song. Overall I like how our animation turned out although there are things I could have done better. I have learned how to animate something to music, not only a short sound, how to morph different objects and I think my timing improved (I like it on the coffee pot). I am also very satisfied how we kept unity of style in our animation. I would definitely like to animate whole song, unfortunately there wasn't enough time to do it now, so we will maybe finish it someday.